Piro speaks:
actually, we're just in the middle of the serious stuff - at least, for
now.
if you look back, there's been plenty of serious stuff that's
happened in the comic. Rodney's departure didnt have any effect
on the comic - i pretty much wrote everything for the year before
he left, and most of before that anyway. Really, what rod's
presense did most was encourage me to try to not lean things
entierly towards the melodramatic shoujo way, and to try to keep a
better balance. Now that i'm officially solo, yeah, i dont feel that
pressure anymore.
Has that shifted? a little, but really, its been just how the story has
come together. Stuff like Mosh Mosh revolution, the zombie wars,
etc, require a certain amount of setup. Right now, the players are
just starting thier day, and i'm getting the ball rolling. Hopefully, the
mix will seem right when things start pinging back and forth. Its not
easy maintaining the balance you all seem to like ^^;;
anyways, comments like this are appreciated. we'll see where things
go.
Piro speaks:
bingo. It was a very stressful time, and i was having a lot of
trouble getting thru it - and most of all i didnt want the
audience to know about the stress in the background. It was a
lot of things all happening at once, many of the very very
stressful (even tho rod and i parted the partnership in a good
way, its never easy going thru it, and it could have resulted in
me having to drop Megatokyo and start something else - it was
a very real possibility (i started working on 'warmth' again at
that time))
People read the strips, they follow the story, the either like or
get annoyed with the pace, the jokes, the humor, the
seriousness, the lack of some characters showing up here and
there... but the truth is that producing this strip is so closely
tied to my everday life now that every strip is like putting up a
chunk of myself, a snapshot of how i'm doing at that time - if
you know how to read the signs.
Honestly, this intimacy that i have with producing the strips is
why i wanted to go solo. It's part of why i became so
controlling over it. If i wasn't tied in so closely to it, i think that
rod and i might have kept going the way we were, but then...
MT wouldn't be anything like it is now.
So who's to say what the best route is? In the end, there is
only the route you chose. It's the paths in front of you where
the real headaches lie.
Piro speaks:
About the over-analyzing of things - i used to always ask myself
the same question about the systematic in depth analysis of the
'classics' and whatnot in english class. "did the author really put all
that in there?". What's so facinating about being on this side of the
fence, and being able to get pretty much instant feedback on what
i write is that i'm developing a better understanding what why
people like stories as much as they do.
One of the difficult parts about writing stories which are pretty
much character driven (like MT) is that the damn thing takes on a
life of its own. The characters really do develop a life of thier own,
and you find that sometimes things happen and you dont have a lot
of control over it - all you can do is emotively react for the
characters and let the structure fill in the rest.
I think writing is a lot like just being a person in general. lets face it,
you can't really see yourself. You can't REALLy understand
everything about why you do things or how you tick. Everything is
always going to be colored in some way by your own viewpoint.
Sure, we all spend lots of time trying to be objective - but we can't
be purely objective - its not possible (of course, thats what
'enlightenment' is, i think, in the cosmic sense)
The same way that i might not fully understand why i do something,
its the same way that i might not fully grasp right away the real
reasons why some characters are doing what they are doing. Yes,
when you are writing a story, you are god... but not really. You are
only a lesser god, and you can only steer - you can't just stop
things that are in motion, or sometimes even see why you feel a
character is doing this or that.
Keeping all this consistant isn't as hard as you might think, if you
always remain true to the characters. The drawn entities that
constitute the characters help - the drawings help solidify them as
'living' entities.
Anyways, i'm rambling. Neat stuff, really. I've read stuff in here over
the past two years that has really made me think. It amazes me
just how wrong people read things sometimes, but sometimes
people hit the nail on the head... and sometimes show me a
different way of looking at things that i never considered before.
I wont tell you which this is, of course. Faith is the important thing
in what you see in the work, not getting raw facts from the writer.
:P It takes the fun out of it.
(btw, it means a lot to me that people care enough about the
characters to really start to feel with them - i think that's the goal
of any writer)
Piro speaks:
still, maybe the point is, people *do* care. Why? because
when you read a story or watch a series on tv, you become
emotionally involved. Sure, in the greater scheme of things it
doesnt matter, but for most people, there is a certain amount
of personal, emotive involvement in all the stories and games
you involve yourself in.
THATS why i feel that all 'creators' have a responsibility to
respect the people who watch thier works.
Piro speaks:
you do realise that its not easy making people laugh. Drama is easy, it is said, but
comedy? thats hard.
First off, a lot of the jokes we were doing up front we can't really just keep doing -
it'd get old. I now try for more situational humor than just dumb humor. I dont like
stupid humor, i like subtle humor, so it's only natural that you see more of that than
anything.
Even so, it takes planning to set up situations where things can be funny. You can't
just drop jokes into things - humor doesnt work that way.